Jordan Schilling

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About

I build software systems, automation frameworks, and user facing applications. This site documents my engineering projects, experiments, and technical writing.

QA Specialist (QA | SDET | DevOps) with experience across AAA and indie game development, including Madden NFL (21, 22, 25, 26), World of Warcraft, Diablo IV, and indie titles such as Lights Asylum and No Vacation.

My focus is on systemic issue identification, gameplay reliability, and delivering quality player experiences through structured testing and cross-functional collaboration. My background spans Senior QA, QA Engineering, and DevOps.

I'm currently pursuing a Software Engineering degree at WGU (DevOps focus) as I transition into SDET and automation engineering. Through my product studio, I build and ship software end to end.

Recent portfolio work includes the Automated Shopify Checkout and Custom Theme Test Framework, the Game Backend Platform (DevOps + Reliability + QA Integration), the Multi-Language Code Evaluation Pipeline (CodeNexus), the Automated AI Sports Analysis PDF Generator/Newsletter (Gameday TL;DR), and the Cross-Agent Memory System.

Technical Skills

Quality Engineering & Automation
  • Playwright (TypeScript): UI + API automation, test architecture
  • Testing Strategy: Risk-based testing, debugging, and reproducible defect triage
  • CI-Driven Testing: Reporting, artifacts, and reliability focus
DevOps & Systems
  • CI/CD Pipelines: GitHub Actions PR, main, nightly workflows
  • Docker: Container-based execution and environment consistency
  • Observability: Logs, test metrics, and failure analysis
Development & Product Systems
  • Languages:Python, Typescript, C++
  • Web Development: HTML5, CSS3, Django, Shopify Liquid (custom themes)
  • AI-Driven Products: CodeNexus, Gameday TL;DR, Notetastic

Projects

Raw Coding, No AI
Shopify Automation Framework system design architecture
Automated Shopify Checkout and Custom Theme Test Framework Complete

Playwright + Python framework with CI/CD, containerized execution, and scalable test pipelines.

Game Backend Platform mermaid system design architecture
Game Backend Platform (DevOps + Reliability + QA Integration) In Progress

A game backend system built for reliability, observability, and safe deployments under real-world latency and disconnect conditions.

Devlog
Prompt Coding
Multi-Language Code Evaluation Pipeline system design
Multi-Language Code Evaluation Pipeline Complete

A validator reliability initiative focused on stable multi-language compile/run evaluation, artifact consistency, and release-safe language availability pipeline.

See it in action → CodeNexus
Gameday TL;DR sports analysis platform
Automated AI Sports Analysis PDF Generator/Newsletter Complete

AI-delivered sports analysis platform with API and webhook-driven content pipelines and a full admin dashboard.

gamedaytldr.live
Cross-Agent Memory System architecture diagram
Cross-Agent Memory System In Progress

A shared + personal memory workflow that keeps Claude, Copilot, Cursor, and Codex aligned with a simple read gate at start and write gate at finish.

Experience

Senior Quality Analyst — Madden 25/26
Electronic Arts — Nov 2024 – Present
  • Designed automation test scripts for matchmaking scenarios, improving test coverage and reducing manual effort.
  • Developed data pipelines using N8N + LLMs to audit test results and detect recurring bugs across software patches.
  • Designed Power BI dashboards for quality KPIs, defect trends, and release readiness.
  • Partnered with engineers to debug live service issues across backend systems.
  • Executed ~150+ gameplay and backend validation tests per sprint across multiplayer systems.
QA Server Engineering — World of Warcraft
Blizzard - Microsoft — Nov 2021 – Nov 2024
  • Developed Python-based automation scripts for build verification, improving time efficiency by 40%.
  • Managed and maintained Jenkins CI/CD pipelines across QA, Alpha, Beta, and PTR environments.
  • Executed account conversions and event termination Grafana server commands for QA.
  • Diagnosed issues during a client-server architecture migration by analyzing related pull requests, identifying missing conditions, and validating in-game system behavior.
  • Validated cloud platforms (GeForce Now, Boosteroid) telemetry for performance and reliability.
  • Collaborated cross-functionally to resolve live production issues and regressions.

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