
I build software systems, automation frameworks, and user facing applications. This site documents my engineering projects, experiments, and technical writing.
QA Specialist (QA | SDET | DevOps) with experience across AAA and indie game development, including Madden NFL (21, 22, 25, 26), World of Warcraft, Diablo IV, and indie titles such as Lights Asylum and No Vacation.
My focus is on systemic issue identification, gameplay reliability, and delivering quality player experiences through structured testing and cross-functional collaboration. My background spans Senior QA, QA Engineering, and DevOps.
I'm currently pursuing a Software Engineering degree at WGU (DevOps focus) as I transition into SDET and automation engineering. Through my product studio, I build and ship software end to end.
Recent portfolio work includes the Automated Shopify Checkout and Custom Theme Test Framework, the Game Backend Platform (DevOps + Reliability + QA Integration), the Multi-Language Code Evaluation Pipeline (CodeNexus), the Automated AI Sports Analysis PDF Generator/Newsletter (Gameday TL;DR), and the Cross-Agent Memory System.


A game backend system built for reliability, observability, and safe deployments under real-world latency and disconnect conditions.
A validator reliability initiative focused on stable multi-language compile/run evaluation, artifact consistency, and release-safe language availability pipeline.
See it in action → CodeNexus
AI-delivered sports analysis platform with API and webhook-driven content pipelines and a full admin dashboard.
gamedaytldr.live
A shared + personal memory workflow that keeps Claude, Copilot, Cursor, and Codex aligned with a simple read gate at start and write gate at finish.